This commit is contained in:
2025-10-17 08:54:58 -07:00
commit fb77ed8c76
13 changed files with 1416 additions and 0 deletions

8
apps/adventure.lua Normal file
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local compat = require("libs.compat")
local window = require("libs.window")
local x, y = term.getSize()
local win = window.create("Adventure", x / 1.4, y / 1.4, x / 2 - ((x / 1.4) / 2), y / 2 - ((y / 1.5) / 2))
sleep()
compat.runFile("/rom/programs/fun/adventure.lua", win)
sleep(5)
win.close()

120
apps/launcher.lua Normal file
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local window = require("libs.window")
local threading = require("libs.threading")
local x, y = term.getSize()
local win = window.create("Shell", x / 3, y / 1.4, x / 2 - ((x / 3) / 2), y / 2 - ((y / 1.5) / 2))
win.decorations = false
win.alwaysOnTop = true
local apps = {}
-- tiny alphabetical boost based on the first AZ letter in the name
local function alpha_boost(name, scale)
scale = scale or 0.001 -- tune this: 0.001 ⇒ max boost ≈ 0.026 for 'a'
name = string.lower(name or "")
-- find first alphabetic char
local i = name:find("%a")
if not i then return 0 end
local ch = name:sub(i, i)
local byte = ch:byte()
-- map a..z -> 1..26; non-letters -> 0 boost
if byte < 97 or byte > 122 then return 0 end
local pos = byte - 96 -- 1 for 'a', 26 for 'z'
return (27 - pos) * scale -- 'a' highest, 'z' lowest
end
-- literal (plain) substring counter with optional overlap
local function count_sub(s, sub, overlap)
if sub == "" then return 0 end
local count, i = 0, 0
while true do
local j = string.find(s, sub, i + 1, true)
if not j then break end
count = count + 1
i = overlap and j or (j + #sub - 1)
end
return count
end
local function score(app, search)
local name = string.lower(app.name or "")
local q = string.lower(search or "")
local s = count_sub(name, q, true) * 2
if app.tags then
for _, tag in ipairs(app.tags) do
s = s + count_sub(string.lower(tag), q, true)
end
end
-- Optional extra nudge if the name starts with the query (nice UX)
if q ~= "" and name:sub(1, #q) == q then
s = s + 0.5
end
-- Alphabetical tiebreaker (very small)
s = s + alpha_boost(app.name)
return s
end
for _, f in ipairs(fs.list("/.apps")) do
local file = fs.open(fs.combine("/.apps", f), "r")
if file then
local v = textutils.unserialise(file.readAll())
if v and v.name and v.file then
apps[#apps + 1] = v
end
file.close()
end
end
local function clamp(v, lo, hi) return (v < lo) and lo or ((v > hi) and hi or v) end
sleep()
local search = ""
local scroll = 1
local runnning = true
function win.char(ch)
search = search .. ch
end
function win.key(key)
if key == keys.backspace then
search = search:sub(1, #search - 1)
elseif key == keys.up then
scroll = clamp(scroll - 1, 1, #apps)
elseif key == keys.down then
scroll = clamp(scroll + 1, 1, #apps)
elseif key == keys.enter then
local app = apps[scroll]
threading.addFromFile(app.file)
runnning = false
elseif key == keys.leftCtrl then
runnning = false
end
end
while runnning do
table.sort(apps, function(a, b) return score(a, search) > score(b, search) end)
win.setBackgroundColor(colors.gray)
win.clear()
for i, app in ipairs(apps) do
if i == scroll then
win.setBackgroundColor(colors.white)
win.setTextColor(colors.black)
else
win.setBackgroundColor(colors.gray)
win.setTextColor(colors.white)
end
win.setCursorPos(1, i)
win.clearLine()
win.write(app.name)
end
local _, y = win.getSize()
win.setCursorPos(1, y)
win.setTextColor(colors.white)
win.setBackgroundColor(colors.black)
win.clearLine()
win.write(search)
sleep()
end
win.close()

7
apps/shell.lua Normal file
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local compat = require("libs.compat")
local window = require("libs.window")
local x, y = term.getSize()
local win = window.create("Shell", x / 1.4, y / 1.4, x / 2 - ((x / 1.4) / 2), y / 2 - ((y / 1.5) / 2))
sleep()
compat.runFile("/rom/programs/shell.lua", win)
win.close()

7
apps/worm.lua Normal file
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local compat = require("libs.compat")
local window = require("libs.window")
local x, y = term.getSize()
local win = window.create("Worm", x / 1.4, y / 1.4, x / 2 - ((x / 1.4) / 2), y / 2 - ((y / 1.5) / 2))
sleep()
compat.runFile("/rom/programs/fun/worm.lua", win)
win.close()

649
libs/compat.lua Normal file
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local lib = {}
local expect
do
local h = fs.open("rom/modules/main/cc/expect.lua", "r")
local f, err = loadstring(h.readAll(), "@/rom/modules/main/cc/expect.lua")
h.close()
if not f then error(err) end
expect = f().expect
end
function lib.setupENV(win)
local expect = dofile("rom/modules/main/cc/expect.lua").expect
local native = term.native and term.native() or term
local redirectTarget = native
local function wrap(_sFunction)
return function(...)
return redirectTarget[_sFunction](...)
end
end
local term = {}
--- Redirects terminal output to a monitor, a [`window`], or any other custom
-- terminal object. Once the redirect is performed, any calls to a "term"
-- function - or to a function that makes use of a term function, as [`print`] -
-- will instead operate with the new terminal object.
--
-- A "terminal object" is simply a table that contains functions with the same
-- names - and general features - as those found in the term table. For example,
-- a wrapped monitor is suitable.
--
-- The redirect can be undone by pointing back to the previous terminal object
-- (which this function returns whenever you switch).
--
-- @tparam Redirect target The terminal redirect the [`term`] API will draw to.
-- @treturn Redirect The previous redirect object, as returned by
-- [`term.current`].
-- @since 1.31
-- @usage
-- Redirect to a monitor on the right of the computer.
--
-- term.redirect(peripheral.wrap("right"))
term.redirect = function(target)
expect(1, target, "table")
if target == term or target == _G.term then
error("term is not a recommended redirect target, try term.current() instead", 2)
end
for k, v in pairs(native) do
if type(k) == "string" and type(v) == "function" then
if type(target[k]) ~= "function" then
target[k] = function()
error("Redirect object is missing method " .. k .. ".", 2)
end
end
end
end
local oldRedirectTarget = redirectTarget
redirectTarget = target
return oldRedirectTarget
end
--- Returns the current terminal object of the computer.
--
-- @treturn Redirect The current terminal redirect
-- @since 1.6
-- @usage
-- Create a new [`window`] which draws to the current redirect target.
--
-- window.create(term.current(), 1, 1, 10, 10)
term.current = function()
return redirectTarget
end
--- Get the native terminal object of the current computer.
--
-- It is recommended you do not use this function unless you absolutely have
-- to. In a multitasked environment, [`term.native`] will _not_ be the current
-- terminal object, and so drawing may interfere with other programs.
--
-- @treturn Redirect The native terminal redirect.
-- @since 1.6
term.native = function()
return native
end
-- Some methods shouldn't go through redirects, so we move them to the main
-- term API.
for _, method in ipairs { "nativePaletteColor", "nativePaletteColour" } do
term[method] = native[method]
native[method] = nil
end
for k, v in pairs(native) do
if type(k) == "string" and type(v) == "function" and rawget(term, k) == nil then
term[k] = wrap(k)
end
end
term.redirect(win)
local function read(_sReplaceChar, _tHistory, _fnComplete, _sDefault)
expect(1, _sReplaceChar, "string", "nil")
expect(2, _tHistory, "table", "nil")
expect(3, _fnComplete, "function", "nil")
expect(4, _sDefault, "string", "nil")
term.setCursorBlink(true)
local sLine
if type(_sDefault) == "string" then
sLine = _sDefault
else
sLine = ""
end
local nHistoryPos
local nPos, nScroll = #sLine, 0
if _sReplaceChar then
_sReplaceChar = string.sub(_sReplaceChar, 1, 1)
end
local tCompletions
local nCompletion
local function recomplete()
if _fnComplete and nPos == #sLine then
tCompletions = _fnComplete(sLine)
if tCompletions and #tCompletions > 0 then
nCompletion = 1
else
nCompletion = nil
end
else
tCompletions = nil
nCompletion = nil
end
end
local function uncomplete()
tCompletions = nil
nCompletion = nil
end
local w = term.getSize()
local sx = term.getCursorPos()
local function redraw(_bClear)
local cursor_pos = nPos - nScroll
if sx + cursor_pos >= w then
-- We've moved beyond the RHS, ensure we're on the edge.
nScroll = sx + nPos - w
elseif cursor_pos < 0 then
-- We've moved beyond the LHS, ensure we're on the edge.
nScroll = nPos
end
local _, cy = term.getCursorPos()
term.setCursorPos(sx, cy)
local sReplace = _bClear and " " or _sReplaceChar
if sReplace then
term.write(string.rep(sReplace, math.max(#sLine - nScroll, 0)))
else
term.write(string.sub(sLine, nScroll + 1))
end
if nCompletion then
local sCompletion = tCompletions[nCompletion]
local oldText, oldBg
if not _bClear then
oldText = term.getTextColor()
oldBg = term.getBackgroundColor()
term.setTextColor(colors.white)
term.setBackgroundColor(colors.gray)
end
if sReplace then
term.write(string.rep(sReplace, #sCompletion))
else
term.write(sCompletion)
end
if not _bClear then
term.setTextColor(oldText)
term.setBackgroundColor(oldBg)
end
end
term.setCursorPos(sx + nPos - nScroll, cy)
end
local function clear()
redraw(true)
end
recomplete()
redraw()
local function acceptCompletion()
if nCompletion then
-- Clear
clear()
-- Find the common prefix of all the other suggestions which start with the same letter as the current one
local sCompletion = tCompletions[nCompletion]
sLine = sLine .. sCompletion
nPos = #sLine
-- Redraw
recomplete()
redraw()
end
end
while true do
local sEvent, param, param1, param2 = os.pullEvent()
if sEvent == "char" then
-- Typed key
clear()
sLine = string.sub(sLine, 1, nPos) .. param .. string.sub(sLine, nPos + 1)
nPos = nPos + 1
recomplete()
redraw()
elseif sEvent == "paste" then
-- Pasted text
clear()
sLine = string.sub(sLine, 1, nPos) .. param .. string.sub(sLine, nPos + 1)
nPos = nPos + #param
recomplete()
redraw()
elseif sEvent == "key" then
if param == keys.enter or param == keys.numPadEnter then
-- Enter/Numpad Enter
if nCompletion then
clear()
uncomplete()
redraw()
end
break
elseif param == keys.left then
-- Left
if nPos > 0 then
clear()
nPos = nPos - 1
recomplete()
redraw()
end
elseif param == keys.right then
-- Right
if nPos < #sLine then
-- Move right
clear()
nPos = nPos + 1
recomplete()
redraw()
else
-- Accept autocomplete
acceptCompletion()
end
elseif param == keys.up or param == keys.down then
-- Up or down
if nCompletion then
-- Cycle completions
clear()
if param == keys.up then
nCompletion = nCompletion - 1
if nCompletion < 1 then
nCompletion = #tCompletions
end
elseif param == keys.down then
nCompletion = nCompletion + 1
if nCompletion > #tCompletions then
nCompletion = 1
end
end
redraw()
elseif _tHistory then
-- Cycle history
clear()
if param == keys.up then
-- Up
if nHistoryPos == nil then
if #_tHistory > 0 then
nHistoryPos = #_tHistory
end
elseif nHistoryPos > 1 then
nHistoryPos = nHistoryPos - 1
end
else
-- Down
if nHistoryPos == #_tHistory then
nHistoryPos = nil
elseif nHistoryPos ~= nil then
nHistoryPos = nHistoryPos + 1
end
end
if nHistoryPos then
sLine = _tHistory[nHistoryPos]
nPos, nScroll = #sLine, 0
else
sLine = ""
nPos, nScroll = 0, 0
end
uncomplete()
redraw()
end
elseif param == keys.backspace then
-- Backspace
if nPos > 0 then
clear()
sLine = string.sub(sLine, 1, nPos - 1) .. string.sub(sLine, nPos + 1)
nPos = nPos - 1
if nScroll > 0 then nScroll = nScroll - 1 end
recomplete()
redraw()
end
elseif param == keys.home then
-- Home
if nPos > 0 then
clear()
nPos = 0
recomplete()
redraw()
end
elseif param == keys.delete then
-- Delete
if nPos < #sLine then
clear()
sLine = string.sub(sLine, 1, nPos) .. string.sub(sLine, nPos + 2)
recomplete()
redraw()
end
elseif param == keys["end"] then
-- End
if nPos < #sLine then
clear()
nPos = #sLine
recomplete()
redraw()
end
elseif param == keys.tab then
-- Tab (accept autocomplete)
acceptCompletion()
end
elseif sEvent == "mouse_click" or sEvent == "mouse_drag" and param == 1 then
local _, cy = term.getCursorPos()
if param1 >= sx and param1 <= w and param2 == cy then
-- Ensure we don't scroll beyond the current line
nPos = math.min(math.max(nScroll + param1 - sx, 0), #sLine)
redraw()
end
elseif sEvent == "term_resize" then
-- Terminal resized
w = term.getSize()
redraw()
end
end
local _, cy = term.getCursorPos()
term.setCursorBlink(false)
term.setCursorPos(w + 1, cy)
print()
return sLine
end
local function write(sText)
expect(1, sText, "string", "number")
local w, h = term.getSize()
local x, y = term.getCursorPos()
local nLinesPrinted = 0
local function newLine()
if y + 1 <= h then
term.setCursorPos(1, y + 1)
else
term.setCursorPos(1, h)
term.scroll(1)
end
x, y = term.getCursorPos()
nLinesPrinted = nLinesPrinted + 1
end
-- Print the line with proper word wrapping
sText = tostring(sText)
while #sText > 0 do
local whitespace = string.match(sText, "^[ \t]+")
if whitespace then
-- Print whitespace
term.write(whitespace)
x, y = term.getCursorPos()
sText = string.sub(sText, #whitespace + 1)
end
local newline = string.match(sText, "^\n")
if newline then
-- Print newlines
newLine()
sText = string.sub(sText, 2)
end
local text = string.match(sText, "^[^ \t\n]+")
if text then
sText = string.sub(sText, #text + 1)
if #text > w then
-- Print a multiline word
while #text > 0 do
if x > w then
newLine()
end
term.write(text)
text = string.sub(text, w - x + 2)
x, y = term.getCursorPos()
end
else
-- Print a word normally
if x + #text - 1 > w then
newLine()
end
term.write(text)
x, y = term.getCursorPos()
end
end
end
return nLinesPrinted
end
function print(...)
local nLinesPrinted = 0
local nLimit = select("#", ...)
for n = 1, nLimit do
local s = tostring(select(n, ...))
if n < nLimit then
s = s .. "\t"
end
nLinesPrinted = nLinesPrinted + write(s)
end
nLinesPrinted = nLinesPrinted + write("\n")
return nLinesPrinted
end
local function printError(...)
local oldColour
if term.isColour() then
oldColour = term.getTextColour()
term.setTextColour(colors.red)
end
print(...)
if term.isColour() then
term.setTextColour(oldColour)
end
end
local tAPIsLoading = {}
local bAPIError = false
local env = setmetatable({
term = term,
write = write,
read = read,
shell = shell,
print = print,
printError = printError
}, { __index = _G })
local function loadAPI(_sPath)
expect(1, _sPath, "string")
local sName = fs.getName(_sPath)
if sName:sub(-4) == ".lua" then
sName = sName:sub(1, -5)
end
if sName == "term" then
return true
end
if tAPIsLoading[sName] == true then
printError("API " .. sName .. " is already being loaded")
return false
end
tAPIsLoading[sName] = true
local tEnv = {}
setmetatable(tEnv, { __index = env })
local fnAPI, err = loadfile(_sPath, nil, tEnv)
if fnAPI then
local ok, err = pcall(fnAPI)
if not ok then
tAPIsLoading[sName] = nil
return error("Failed to load API " .. sName .. " due to " .. err, 1)
end
else
tAPIsLoading[sName] = nil
return error("Failed to load API " .. sName .. " due to " .. err, 1)
end
local tAPI = {}
for k, v in pairs(tEnv) do
if k ~= "_ENV" then
tAPI[k] = v
end
end
env[sName] = tAPI
tAPIsLoading[sName] = nil
return true
end
local function load_apis(dir)
if not fs.isDir(dir) then return end
for _, file in ipairs(fs.list(dir)) do
if file:sub(1, 1) ~= "." then
local path = fs.combine(dir, file)
if not fs.isDir(path) then
if not loadAPI(path) then
bAPIError = true
end
end
end
end
end
load_apis("rom/apis")
if http then load_apis("rom/apis/http") end
if turtle then load_apis("rom/apis/turtle") end
if pocket then load_apis("rom/apis/pocket") end
env._ENV = env
env._G = env
return env
end
local function generate_id(length)
local id = ""
for _ = 1, length do
id = id .. string.char(math.random(97, 122))
end
return id
end
local function runInRuntime(func, win)
expect(1, func, "function")
expect(2, win, "table")
local co = coroutine.create(func)
local winid = generate_id(40)
local filter = nil
local event_data = { n = 0 }
local run = true
function win.clicked(xc, yc, button)
os.queueEvent("mouse_click_" .. winid, button, xc, yc, winid)
end
function win.released(xc, yc, button)
os.queueEvent("mouse_up_" .. winid, button, xc, yc, winid)
end
function win.dragged(xc, yc, button)
os.queueEvent("mouse_drag_" .. winid, button, xc, yc, winid)
end
function win.scrolled(dir, xc, yc)
os.queueEvent("mouse_scroll_" .. winid, dir, xc, yc, winid)
end
function win.char(ch)
os.queueEvent("char_" .. winid, ch, winid)
end
function win.key(key, is_held)
os.queueEvent("key_" .. winid, key, is_held, winid)
end
function win.key_up(key)
os.queueEvent("key_up_" .. winid, key, winid)
end
function win.closeRequested()
run = false
end
local function escape_lua_pattern(s)
-- magic chars: ( ) . % + - * ? [ ^ $ ]
return (s:gsub("([%^%$%(%)%%%.%[%]%*%+%-%?])", "%%%1"))
end
local start = true
while run and coroutine.status(co) ~= "dead" do
if event_data.n > 0 or start then
local ok, msg = coroutine.resume(co, table.unpack(event_data, 1, event_data.n))
start = false
if ok then
filter = msg
else
error(msg)
end
end
local data = table.pack(os.pullEvent())
data[1] = data[1]:gsub(escape_lua_pattern "_" .. winid, "")
if data[1] == filter or filter == nil or data[1] == "terminated" then
if data[1] == "char" then
if data[#data] == winid then
data.n = data.n - 1
event_data = data
end
elseif data[1] == "key" then
if data[#data] == winid then
data.n = data.n - 1
event_data = data
end
elseif data[1] == "mouse_click" then
if data[#data] == winid then
data.n = data.n - 1
event_data = data
end
elseif data[1] == "mouse_drag" then
if data[#data] == winid then
data.n = data.n - 1
event_data = data
end
elseif data[1] == "key_up" then
if data[#data] == winid then
data.n = data.n - 1
event_data = data
end
elseif data[1] == "mouse_up" then
if data[#data] == winid then
data.n = data.n - 1
event_data = data
end
elseif data[1] == "mouse_scroll" then
if data[#data] == winid then
data.n = data.n - 1
event_data = data
end
else
event_data = data
end
else
event_data = { n = 0 }
end
end
end
function lib.runFunc(func, win)
runInRuntime(setfenv(func, lib.setupENV(win)), win)
end
function lib.runFile(file, win)
local func = loadfile(file)
runInRuntime(setfenv(func, lib.setupENV(win)), win)
end
return lib

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local keybinds = {}
function keybinds.keybind()
local keybind = { keys = {} }
function keybind.addKey(self, key)
assert(type(key) == "number", "expected number.. got " .. type(key))
keybind.keys[#keybind.keys + 1] = key
return self
end
return keybind
end
function keybinds.register(keybind, func)
assert(type(keybind) == "table", "expected table for arg #1.. got " .. type(keybind))
assert(type(func) == "function", "expected function for arg #2.. got " .. type(func))
assert(keybind.keys ~= nil, "arg #1 is not a keybind")
_G.keybinds[#_G.keybinds + 1] = { kb = keybind, func = func, pressed = false }
end
return keybinds

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local lib = {}
local function add(t, v)
for i = 1, #t + 1 do
if t[i] == nil then
t[i] = v
return i
end
end
end
function lib.addThread(func, env)
env = setmetatable(env or {}, { __index = _ENV })
env._ENV = env
env._G = env
local id = add(_G.threads, { co = coroutine.create(setfenv(func, env)) })
os.queueEvent("thread", id)
return id
end
function lib.addFromFile(file, env)
local func = loadfile(file)
env = setmetatable(env or {}, { __index = _ENV })
local id = add(_G.threads, {
co = coroutine.create(setfenv(func, env))
})
os.queueEvent("thread", id)
return id
end
function lib.rmThread(id)
_G.threads[id] = nil
end
return lib

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local lib = {}
local function add(t, v)
for i = 1, #t + 1 do
if t[i] == nil then
t[i] = v
return
end
end
end
function lib.reorder()
local temp = {}
local top = {}
local bottom = {}
for _, i in pairs(_G.windows) do
if i.alwaysOnTop then
top[#top + 1] = i
elseif i.alwaysBelow then
temp[#temp + 1] = i
else
bottom[#bottom + 1] = i
end
end
_G.windows = bottom
for _, i in pairs(temp) do
_G.windows[#_G.windows + 1] = i
end
for _, i in pairs(top) do
_G.windows[#_G.windows + 1] = i
end
end
-- hex <-> color bit lookups (Lua 5.1 safe)
local HEX = "0123456789abcdef"
local hex_to_color, color_to_hex = {}, {}
for i = 1, 16 do
local c = HEX:sub(i, i)
local v = bit32 and bit32.lshift(1, i - 1) or 2 ^ (i - 1)
hex_to_color[c] = v
color_to_hex[v] = c
end
local function normalize_color(c)
if color_to_hex[c] then return c end
if type(c) ~= "number" or c < 1 or c > 0xffff then
error("Colour out of range", 2)
end
-- match base's parse_color: coerce mask -> highest set bit (power-of-two)
return 2 ^ math.floor(math.log(c, 2))
end
local function clamp(v, lo, hi) return (v < lo) and lo or ((v > hi) and hi or v) end
function lib.create(name, w, h, x, y)
w = math.floor(w + 0.5)
h = math.floor(h + 0.5)
x = math.floor(x + 0.5)
y = math.floor(y + 0.5)
-- x,y are metadata for you; renderer can use them
local t = {
name = name,
w = w,
h = h,
x = x or 1,
y = y or 2,
-- column-major buffer: buffer[x][y] = {char, tc, bc}
buffer = {},
cursorX = 1,
cursorY = 1,
textColor = colors.white,
bgColor = colors.black,
cursorBlink = false,
decorations = true,
alwaysOnTop = false,
alwaysBelow = false,
closing = false,
_palette = {}, -- optional local palette store
}
local function init_col(xi)
if not t.buffer[xi] then
t.buffer[xi] = {}
for yy = 1, t.h do
t.buffer[xi][yy] = { char = " ", tc = t.textColor, bc = t.bgColor }
end
end
end
function t.clear()
for xi = 1, t.w do
init_col(xi)
for yy = 1, t.h do
local cell = t.buffer[xi][yy]
cell.char, cell.tc, cell.bc = " ", t.textColor, t.bgColor
end
end
t.cursorX, t.cursorY = 1, 1
end
function t.current() return t end
function t.redirect() end
function t.clearLine()
local y0 = t.cursorY
if y0 < 1 or y0 > t.h then return end
for xi = 1, t.w do
init_col(xi)
local cell = t.buffer[xi][y0]
cell.char, cell.tc, cell.bc = " ", t.textColor, t.bgColor
end
-- base keeps cursorX unchanged
end
function t.getSize() return t.w, t.h end
function t.setCursorPos(x0, y0)
-- do NOT clamp; let writers clip like base window
t.cursorX = math.floor(x0)
t.cursorY = math.floor(y0)
end
function t.getCursorPos() return t.cursorX, t.cursorY end
function t.setCursorBlink(b) t.cursorBlink = not not b end
function t.getCursorBlink() return t.cursorBlink end
function t.setTextColor(c) t.textColor = normalize_color(c) end
t.setTextColour = t.setTextColor
function t.getTextColor() return t.textColor end
t.getTextColour = t.getTextColor
function t.setBackgroundColor(c) t.bgColor = normalize_color(c) end
t.setBackgroundColour = t.setBackgroundColor
function t.getBackgroundColor() return t.bgColor end
t.getBackgroundColour = t.getBackgroundColor
function t.isColor()
return term.native().isColor()
end
t.isColour = t.isColor
-- Palette passthrough: store locally; renderer can apply
function t.setPaletteColor(col, r, g, b)
if type(r) == "number" and g and b then
t._palette[col] = { r, g, b }
elseif type(r) == "number" then
-- assume 0xRRGGBB integer (no bitops)
local v = r
local R8 = math.floor(v / 65536) % 256
local G8 = math.floor(v / 256) % 256
local B8 = v % 256
t._palette[col] = { R8 / 255, G8 / 255, B8 / 255 }
end
end
t.setPaletteColour = t.setPaletteColor
function t.getPaletteColor(col)
local p = t._palette[col]
if p then return p[1], p[2], p[3] end
-- base always returns numbers; fall back to native
return term.native().getPaletteColour(col)
end
t.getPaletteColour = t.getPaletteColor
-- write/blit: mutate buffer with clipping; let cursor run past width
function t.write(str)
str = tostring(str)
local y0 = t.cursorY
for i = 1, #str do
local x = t.cursorX + i - 1
if x >= 1 and x <= t.w and y0 >= 1 and y0 <= t.h then
init_col(x)
local cell = t.buffer[x][y0]
cell.char = str:sub(i, i)
cell.tc, cell.bc = t.textColor, t.bgColor
end
end
t.cursorX = t.cursorX + #str
end
function t.blit(text, textColors, bgColors)
if type(text) ~= "string" then error("bad argument #1 (expected string)", 2) end
if textColors and type(textColors) ~= "string" then error("bad argument #2 (expected string)", 2) end
if bgColors and type(bgColors) ~= "string" then error("bad argument #3 (expected string)", 2) end
if textColors and #textColors ~= #text then error("Arguments must be the same length", 2) end
if bgColors and #bgColors ~= #text then error("Arguments must be the same length", 2) end
textColors = textColors and textColors:lower() or nil
bgColors = bgColors and bgColors:lower() or nil
local y0 = t.cursorY
local n = #text
for i = 1, n do
local x = t.cursorX + i - 1
if x >= 1 and x <= t.w and y0 >= 1 and y0 <= t.h then
init_col(x)
local ch = text:sub(i, i)
local tch = textColors and textColors:sub(i, i) or nil
local bch = bgColors and bgColors:sub(i, i) or nil
local tc = tch and hex_to_color[tch] or t.textColor
local bc = bch and hex_to_color[bch] or t.bgColor
local cell = t.buffer[x][y0] or { char = " ", tc = t.textColor, bc = t.bgColor }
cell.char, cell.tc, cell.bc = ch, tc, bc
end
end
t.cursorX = t.cursorX + n
end
-- scroll: supports positive (up) and negative (down)
function t.scroll(n)
n = math.floor(n or 1)
if n == 0 then return end
local absn = math.abs(n)
if absn >= t.h then
-- clear all rows to new empty lines with current colors
for xi = 1, t.w do
init_col(xi)
for yy = 1, t.h do
local cell = t.buffer[xi][yy] or { char = " ", tc = t.textColor, bc = t.bgColor }
cell.char, cell.tc, cell.bc = " ", t.textColor, t.bgColor
end
end
return
end
if n > 0 then
-- move content up
for xi = 1, t.w do
init_col(xi)
for yy = 1, t.h - n do
local dst, src = t.buffer[xi][yy], t.buffer[xi][yy + n]
dst.char, dst.tc, dst.bc = src.char, src.tc, src.bc
end
for yy = t.h - n + 1, t.h do
local cell = t.buffer[xi][yy] or { char = " ", tc = t.textColor, bc = t.bgColor }
cell.char, cell.tc, cell.bc = " ", t.textColor, t.bgColor
end
end
else
-- n < 0 : move content down
local k = -n
for xi = 1, t.w do
init_col(xi)
for yy = t.h, k + 1, -1 do
local dst, src = t.buffer[xi][yy], t.buffer[xi][yy - k]
dst.char, dst.tc, dst.bc = src.char, src.tc, src.bc
end
for yy = 1, k do
local cell = t.buffer[xi][yy]
cell.char, cell.tc, cell.bc = " ", t.textColor, t.bgColor
end
end
end
end
-- input hooks (no-op; your UI can override)
function t.clicked(xc, yc, button) end
function t.released(xc, yc, button) end
function t.dragged(xc, yc, button) end
function t.scrolled(dir, xc, yc) end
function t.char(ch) end
function t.key(key, is_held) end
function t.key_up(key) end
function t.closeRequested() t.closing = true end
function t.close()
t.closing = true
end
-- ---- Compatibility shims with base window (no rendering inside) ----
function t.getPosition() return t.x, t.y end
function t.reposition(nx, ny, nw, nh, _new_parent)
nw = math.floor(nw + 0.5)
nh = math.floor(nh + 0.5)
nx = math.floor(nx + 0.5)
ny = math.floor(ny + 0.5)
if type(nx) ~= "number" or type(ny) ~= "number" then error("bad position", 2) end
t.x, t.y = nx, ny
if nw and nh then
if type(nw) ~= "number" or type(nh) ~= "number" then error("bad size", 2) end
local newbuf = {}
for xi = 1, nw do
newbuf[xi] = {}
for yy = 1, nh do
local from =
(t.buffer[xi] and t.buffer[xi][yy]) and t.buffer[xi][yy]
or { char = " ", tc = t.textColor, bc = t.bgColor }
newbuf[xi][yy] = { char = from.char, tc = from.tc, bc = from.bc }
end
end
t.buffer, t.w, t.h = newbuf, nw, nh
end
end
function t.redraw() end -- renderer handles this elsewhere
function t.setVisible(_) end
function t.isVisible() return true end
function t.restoreCursor() end
-- initialize
t.clear()
add(_G.windows, t)
lib.reorder()
return t
end
return lib

98
modules/interactions.lua Normal file
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local threading = require("libs.threading")
local dragging = nil
local offsetX, offsetY = 0, 0
local function bringtofront(indx)
local win = _G.windows[indx]
if win.alwaysOnTop or win.alwaysBelow then return end
_G.windows[indx] = nil
local temp = {}
local top = {}
local bottom = {}
for _, i in pairs(_G.windows) do
if i.alwaysOnTop then
top[#top + 1] = i
elseif i.alwaysBelow then
temp[#temp + 1] = i
else
bottom[#bottom + 1] = i
end
end
temp[#temp + 1] = win
_G.windows = bottom
for _, i in pairs(temp) do
_G.windows[#_G.windows + 1] = i
end
for _, i in pairs(top) do
_G.windows[#_G.windows + 1] = i
end
end
while true do
local data = { os.pullEvent() }
if data[1] == "mouse_click" then
for indx = #_G.windows, 1, -1 do
local win = _G.windows[indx]
if win.y - 1 == data[4] and win.x + 1 <= data[3] and win.x + win.w >= data[3] and data[2] == 1 and win.decorations then
dragging = win
offsetX = win.x - data[3]
offsetY = win.y - data[4]
bringtofront(indx)
break
elseif win.y - 1 == data[4] and win.x == data[3] and win.decorations then
threading.addThread(function() win.closeRequested() end)
bringtofront(indx)
break
elseif win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
threading.addThread(function() win.clicked(data[3] - win.x + 1, data[4] - win.y + 1, data[2]) end)
bringtofront(indx)
break
end
end
elseif data[1] == "mouse_drag" then
if data[2] == 1 and dragging then
dragging.x = data[3] + offsetX
dragging.y = data[4] + offsetY
else
for indx = #_G.windows, 1, -1 do
local win = _G.windows[indx]
if win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
threading.addThread(function() win.dragged(data[3] - win.x + 1, data[4] - win.y + 1, data[2]) end)
bringtofront(indx)
break
end
end
end
elseif data[1] == "mouse_up" then
if data[2] == 1 and dragging then
dragging = nil
else
for indx = #_G.windows, 1, -1 do
local win = _G.windows[indx]
if win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
threading.addThread(function() win.released(data[3] - win.x + 1, data[4] - win.y + 1, data[2]) end)
bringtofront(indx)
break
end
end
end
elseif data[1] == "mouse_scroll" then
for indx = #_G.windows, 1, -1 do
local win = _G.windows[indx]
if win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
threading.addThread(function() win.scrolled(data[2], data[3] - win.x + 1, data[4] - win.y + 1) end)
break
end
end
elseif data[1] == "key" then
if _G.windows[#_G.windows] then
threading.addThread(function() _G.windows[#_G.windows].key(data[2], data[3]) end)
end
elseif data[1] == "char" then
if _G.windows[#_G.windows] then
threading.addThread(function() _G.windows[#_G.windows].char(data[2]) end)
end
elseif data[1] == "key_up" then
if _G.windows[#_G.windows] then
threading.addThread(function() _G.windows[#_G.windows].key_up(data[2]) end)
end
end
end

34
modules/keybinds.lua Normal file
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local keystate = {}
local threading = require("libs.threading")
local function isEqual(t1, t2)
if #t1 ~= #t2 then return false end
for k = 1, #t1 do
if t1[k] ~= t2[k] then return false end
end
return true
end
while true do
local proto, key, is_held = os.pullEvent()
if proto == "key" and not is_held then
keystate[#keystate + 1] = key
elseif proto == "key_up" then
for k, v in ipairs(keystate) do
if v == key then
keystate[k] = nil
end
end
local tempkeystate = {}
for _, v in pairs(keystate) do
tempkeystate[#tempkeystate + 1] = v
end
keystate = tempkeystate
end
for _, keybinding in ipairs(_G.keybinds) do
if isEqual(keybinding.kb.keys, keystate) and not keybinding.pressed then
threading.addThread(keybinding.func)
keybinding.pressed = true
elseif not isEqual(keybinding.kb.keys, keystate) then
keybinding.pressed = false
end
end
end

2
modules/launcher.lua Normal file
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local kb = require("libs.keybinds")
kb.register(kb.keybind():addKey(keys.leftAlt):addKey(keys.a), loadfile("apps/launcher.lua"))

97
startup.lua Normal file
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--os.pullEvent = os.pullEventRaw
local window = require("libs.window")
local wrap = require("cc.strings").wrap
_G.threads = {}
_G.windows = {}
_G.keybinds = {}
local term = term.native()
local event = { n = 0 }
local function threads()
for id, thr in pairs(_G.threads) do
if thr then
if coroutine.status(thr.co) ~= "dead" then
if thr.filter == nil or thr.filter == event[1] or event[1] == "terminate" then
local ok, msg = coroutine.resume(thr.co, table.unpack(event, 1, event.n))
if not ok then
msg = tostring(msg)
local wrapped_lines = wrap(msg, 23)
local win = window.create("Error", 25, #wrapped_lines + 2)
for y, i in ipairs(wrapped_lines) do
win.setCursorPos(2, y + 1)
win.setTextColor(colors.red)
win.write(i)
end
_G.threads[id] = nil
else
thr.filter = msg
end
end
else
_G.threads[id] = nil
end
end
end
event = { os.pullEventRaw() }
end
local function windows()
term.setCursorBlink(false)
for id, win in ipairs(_G.windows) do
for cy = 1, win.h do
term.setCursorPos(win.x, win.y + cy - 1)
local line, fg, bg = "", "", ""
for cx = 1, win.w do
local cell = win.buffer[cx][cy]
line = line .. cell.char
fg = fg .. ("0123456789abcdef"):sub(math.log(cell.tc, 2) + 1, math.log(cell.tc, 2) + 1)
bg = bg .. ("0123456789abcdef"):sub(math.log(cell.bc, 2) + 1, math.log(cell.bc, 2) + 1)
end
term.blit(line, fg, bg)
end
if win.decorations then
term.setCursorPos(win.x, win.y - 1)
term.setTextColor(colors.white)
term.setBackgroundColor(colors.gray)
term.write("X " .. win.name .. string.rep(" ", win.w - #win.name - 2))
end
term.setCursorPos(win.x + win.cursorX - 1, win.y + win.cursorY - 1)
term.setCursorBlink(win.cursorBlink)
if win.closing then
_G.windows[id] = nil
end
end
window.reorder()
end
local function desktop()
local w, h = term.getSize()
term.setBackgroundColor(colors.lightGray)
term.clear()
term.setCursorPos(1, 1)
term.setTextColor(colors.white)
term.setBackgroundColor(colors.gray)
term.write(" Desktop ")
end
local threading = require("libs.threading")
local compat = require("libs.compat")
for _, i in ipairs(fs.list("/modules")) do
if not fs.isDir("/modules/" .. i) then
threading.addFromFile("/modules/" .. i)
end
end
local function render()
while true do
desktop()
windows()
sleep(1 / 20)
end
end
local function process()
while true do
threads()
end
end
parallel.waitForAny(process, render)

4
test.lua Normal file
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while true do
local _, mb, x, y = os.pullEvent("mouse_scroll")
print(x, y)
end