Files
ccde/modules/interactions.lua
2025-10-17 08:54:58 -07:00

99 lines
3.8 KiB
Lua

local threading = require("libs.threading")
local dragging = nil
local offsetX, offsetY = 0, 0
local function bringtofront(indx)
local win = _G.windows[indx]
if win.alwaysOnTop or win.alwaysBelow then return end
_G.windows[indx] = nil
local temp = {}
local top = {}
local bottom = {}
for _, i in pairs(_G.windows) do
if i.alwaysOnTop then
top[#top + 1] = i
elseif i.alwaysBelow then
temp[#temp + 1] = i
else
bottom[#bottom + 1] = i
end
end
temp[#temp + 1] = win
_G.windows = bottom
for _, i in pairs(temp) do
_G.windows[#_G.windows + 1] = i
end
for _, i in pairs(top) do
_G.windows[#_G.windows + 1] = i
end
end
while true do
local data = { os.pullEvent() }
if data[1] == "mouse_click" then
for indx = #_G.windows, 1, -1 do
local win = _G.windows[indx]
if win.y - 1 == data[4] and win.x + 1 <= data[3] and win.x + win.w >= data[3] and data[2] == 1 and win.decorations then
dragging = win
offsetX = win.x - data[3]
offsetY = win.y - data[4]
bringtofront(indx)
break
elseif win.y - 1 == data[4] and win.x == data[3] and win.decorations then
threading.addThread(function() win.closeRequested() end)
bringtofront(indx)
break
elseif win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
threading.addThread(function() win.clicked(data[3] - win.x + 1, data[4] - win.y + 1, data[2]) end)
bringtofront(indx)
break
end
end
elseif data[1] == "mouse_drag" then
if data[2] == 1 and dragging then
dragging.x = data[3] + offsetX
dragging.y = data[4] + offsetY
else
for indx = #_G.windows, 1, -1 do
local win = _G.windows[indx]
if win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
threading.addThread(function() win.dragged(data[3] - win.x + 1, data[4] - win.y + 1, data[2]) end)
bringtofront(indx)
break
end
end
end
elseif data[1] == "mouse_up" then
if data[2] == 1 and dragging then
dragging = nil
else
for indx = #_G.windows, 1, -1 do
local win = _G.windows[indx]
if win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
threading.addThread(function() win.released(data[3] - win.x + 1, data[4] - win.y + 1, data[2]) end)
bringtofront(indx)
break
end
end
end
elseif data[1] == "mouse_scroll" then
for indx = #_G.windows, 1, -1 do
local win = _G.windows[indx]
if win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
threading.addThread(function() win.scrolled(data[2], data[3] - win.x + 1, data[4] - win.y + 1) end)
break
end
end
elseif data[1] == "key" then
if _G.windows[#_G.windows] then
threading.addThread(function() _G.windows[#_G.windows].key(data[2], data[3]) end)
end
elseif data[1] == "char" then
if _G.windows[#_G.windows] then
threading.addThread(function() _G.windows[#_G.windows].char(data[2]) end)
end
elseif data[1] == "key_up" then
if _G.windows[#_G.windows] then
threading.addThread(function() _G.windows[#_G.windows].key_up(data[2]) end)
end
end
end