init
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98
modules/interactions.lua
Normal file
98
modules/interactions.lua
Normal file
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local threading = require("libs.threading")
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local dragging = nil
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local offsetX, offsetY = 0, 0
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local function bringtofront(indx)
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local win = _G.windows[indx]
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if win.alwaysOnTop or win.alwaysBelow then return end
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_G.windows[indx] = nil
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local temp = {}
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local top = {}
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local bottom = {}
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for _, i in pairs(_G.windows) do
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if i.alwaysOnTop then
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top[#top + 1] = i
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elseif i.alwaysBelow then
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temp[#temp + 1] = i
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else
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bottom[#bottom + 1] = i
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end
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end
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temp[#temp + 1] = win
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_G.windows = bottom
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for _, i in pairs(temp) do
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_G.windows[#_G.windows + 1] = i
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end
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for _, i in pairs(top) do
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_G.windows[#_G.windows + 1] = i
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end
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end
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while true do
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local data = { os.pullEvent() }
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if data[1] == "mouse_click" then
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for indx = #_G.windows, 1, -1 do
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local win = _G.windows[indx]
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if win.y - 1 == data[4] and win.x + 1 <= data[3] and win.x + win.w >= data[3] and data[2] == 1 and win.decorations then
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dragging = win
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offsetX = win.x - data[3]
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offsetY = win.y - data[4]
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bringtofront(indx)
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break
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elseif win.y - 1 == data[4] and win.x == data[3] and win.decorations then
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threading.addThread(function() win.closeRequested() end)
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bringtofront(indx)
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break
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elseif win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
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threading.addThread(function() win.clicked(data[3] - win.x + 1, data[4] - win.y + 1, data[2]) end)
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bringtofront(indx)
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break
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end
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end
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elseif data[1] == "mouse_drag" then
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if data[2] == 1 and dragging then
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dragging.x = data[3] + offsetX
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dragging.y = data[4] + offsetY
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else
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for indx = #_G.windows, 1, -1 do
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local win = _G.windows[indx]
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if win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
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threading.addThread(function() win.dragged(data[3] - win.x + 1, data[4] - win.y + 1, data[2]) end)
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bringtofront(indx)
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break
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end
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end
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end
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elseif data[1] == "mouse_up" then
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if data[2] == 1 and dragging then
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dragging = nil
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else
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for indx = #_G.windows, 1, -1 do
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local win = _G.windows[indx]
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if win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
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threading.addThread(function() win.released(data[3] - win.x + 1, data[4] - win.y + 1, data[2]) end)
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bringtofront(indx)
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break
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end
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end
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end
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elseif data[1] == "mouse_scroll" then
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for indx = #_G.windows, 1, -1 do
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local win = _G.windows[indx]
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if win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
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threading.addThread(function() win.scrolled(data[2], data[3] - win.x + 1, data[4] - win.y + 1) end)
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break
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end
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end
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elseif data[1] == "key" then
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if _G.windows[#_G.windows] then
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threading.addThread(function() _G.windows[#_G.windows].key(data[2], data[3]) end)
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end
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elseif data[1] == "char" then
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if _G.windows[#_G.windows] then
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threading.addThread(function() _G.windows[#_G.windows].char(data[2]) end)
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end
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elseif data[1] == "key_up" then
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if _G.windows[#_G.windows] then
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threading.addThread(function() _G.windows[#_G.windows].key_up(data[2]) end)
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end
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end
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end
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