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# mis-interpreter
# Mis-interpreter
*A multiplayer code-telephone game where meaning drifts through obfuscation and reinterpretation.*
---
## Overview
Mis-interpreter is an online, multi-user game inspired by the mechanics of *Telestrations* and the *Telephone Game*.
Instead of drawings, players exchange short programs. Each round, code is obfuscated, interpreted in plain language, and re-implemented. By the end, the final program often diverges significantly from the original.
---
## How It Works
### 1. Prompt Stage
* Each player begins with a simple coding task (e.g., *“Write a function that reverses a string”*).
* They implement a short snippet in the chosen language.
### 2. Obfuscation & Pass
* The system automatically **obfuscates** the code before passing it along.
* Variable renaming
* Minification or unusual formatting
* Redundant no-ops
* Structural rewrites (e.g., loops → recursion)
### 3. Interpretation Stage
* The next player receives the obfuscated code.
* They provide a plain-language description of what they believe the code does.
### 4. Re-Implementation Stage
* Another player receives only the description.
* They re-implement the code from scratch, based on that description.
### 5. Repeat Cycle
* This sequence of **code → obfuscation → description → rewrite** continues until every player has contributed.
### 6. Reveal Stage
* At the end of the round, the entire chain is shown:
1. The original prompt
2. The original code
3. Each obfuscated version
4. Each interpretation and re-implementation
---
## Scoring Modes
### Casual Mode
* No points. The focus is on comparing the original with the final result.
### Competitive Mode
* Points for **accurate descriptions** (does the description match the codes actual behavior?).
* Points for **faithful re-implementations** (does the new code behave the same as the last version?).
* Optional bonus points for creative or surprising outcomes (voted by players).
---
## Technical Features
* **Sandboxed execution** for safety.
* **Languages**: initial support for Python and JavaScript.
* **Obfuscation engine**: automated code transformations at each pass.
* **Multiplayer lobbies**: recommended 410 players.
* **Reveal timeline**: shows the progression step by step.
---
## Example Round
**Prompt:** “Write code that sums a list of numbers.”
1. Player A →
```python
def sum_list(nums): return sum(nums)
```
2. Obfuscated →
```python
def Q(q): R=0
for i in q: R+=i
return R
```
3. Player B (description) → “This adds up numbers in a list.”
4. Player C (rewrite) →
```javascript
function addAll(arr) {
let t=0;
for (const a of arr) { t+=a; }
return t;
}
```
5. Obfuscated again →
```javascript
function f(a){return a.reduce((x,y)=>x+y,0)}
```
6. Player D (description) → “This concatenates strings together.”
…and the cycle continues.
---
## Purpose
Mis-interpreter explores how intent changes as code passes through transformations, interpretations, and rewrites. It combines programming practice with collaborative play and emphasizes how easily meaning can shift.
---
Would you like me to also produce a **short “Quick Rules” reference** (one section players can skim before starting), alongside this more detailed doc?