more stuff

This commit is contained in:
2025-12-23 09:52:48 -08:00
parent 4e0a5871bd
commit 9df738465a
11 changed files with 5387 additions and 33 deletions

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@@ -1,3 +0,0 @@
{
[ "motd.path" ] = "/rom/motd.txt:/motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt:/rom/cccbridge_motd.txt",
}

11
apps-meta/Clicker.app Normal file
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@@ -0,0 +1,11 @@
{
perms = {
repo = false,
network = false,
app = false,
http = false,
},
author = "CadenCoaster",
name = "Dookie Clicker",
appid = "com.ruffles.clicker",
}

BIN
apps/com.ruffles.clicker Normal file

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apps/com.ruffles.launcher Normal file

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BIN
apps/test

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@@ -1,6 +0,0 @@
local containers = require "libs.containers"
local appid = ...
local w,h = term.getSize()
local win = window.create(term.native(),1,2,w,h-2,true)
local env = containers.getENV(fs.combine("/apps",appid),true, win)
containers.start(env)

4884
global-libraries/basalt.lua Normal file

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372
libs/windows.lua Normal file
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@@ -0,0 +1,372 @@
local lib = {}
local function add(t, v)
for i = 1, #t + 1 do
if t[i] == nil then
t[i] = v
return
end
end
end
-- hex <-> color bit lookups (Lua 5.1 safe)
local HEX = "0123456789abcdef"
local hex_to_color, color_to_hex = {}, {}
for i = 1, 16 do
local c = HEX:sub(i, i)
local v = bit32 and bit32.lshift(1, i - 1) or 2 ^ (i - 1)
hex_to_color[c] = v
color_to_hex[v] = c
end
local function normalize_color(c)
if color_to_hex[c] then return c end
if type(c) ~= "number" or c < 1 or c > 0xffff then
error("Colour out of range", 2)
end
-- match base's parse_color: coerce mask -> highest set bit (power-of-two)
return 2 ^ math.floor(math.log(c, 2))
end
local function clamp(v, lo, hi) return (v < lo) and lo or ((v > hi) and hi or v) end
function lib.create(name, w, h, x, y)
local sx,sy = term.getSize()
if not x then x = sx/2-w/2 end
if not y then y = sy/2-h/2 end
w = math.floor(w + 0.5)
h = math.floor(h + 0.5)
x = math.floor(x + 0.5)
y = math.floor(y + 0.5)
-- x,y are metadata for you; renderer can use them
local t = {
name = name,
w = w,
h = h,
min_w = 3,
min_h = 3,
x = x or 1,
y = y or 2,
-- column-major buffer: buffer[x][y] = {char, tc, bc}
isFullscreen = false,
buffer = {},
cursorX = 1,
cursorY = 1,
textColor = colors.white,
bgColor = colors.black,
cursorBlink = false,
resizable = true,
draggable = true,
decorations = true,
alwaysOnTop = false,
alwaysBelow = false,
fullscreenButton = true,
closing = false,
_palette = {}, -- optional local palette store
}
local function init_col(xi)
local w = t.w
local h = t.h
if t.isFullscreen then
local sw,sh = term.getSize()
w = sw
h = sh-2
end
if not t.buffer[xi] then
t.buffer[xi] = {}
for yy = 1, h do
t.buffer[xi][yy] = { char = " ", tc = t.textColor, bc = t.bgColor }
end
end
end
function t.clear()
local w = t.w
local h = t.h
if t.isFullscreen then
local sw,sh = term.getSize()
w = sw
h = sh-2
end
for xi = 1, w do
init_col(xi)
for yy = 1, h do
local cell = t.buffer[xi][yy]
if not cell then cell = { char = " ", tc = t.textColor, bc = t.bgColor } end
cell.char, cell.tc, cell.bc = " ", t.textColor, t.bgColor
end
end
t.cursorX, t.cursorY = 1, 1
end
function t.current() return t end
function t.redirect() end
function t.clearLine()
local y0 = t.cursorY
local w = t.w
local h = t.h
if t.isFullscreen then
local sw,sh = term.getSize()
w = sw
h = sh-2
end
if y0 < 1 or y0 > h then return end
for xi = 1, w do
init_col(xi)
if not t.buffer[xi][y0] then t.buffer[xi][y0] = { char = " ", tc = t.textColor, bc = t.bgColor } end
local cell = t.buffer[xi][y0]
cell.char, cell.tc, cell.bc = " ", t.textColor, t.bgColor
end
-- base keeps cursorX unchanged
end
function t.getSize()
if t.isFullscreen then
local sw,sh = term.getSize()
return sw,sh-2
end
return t.w, t.h
end
function t.setCursorPos(x0, y0)
-- do NOT clamp; let writers clip like base window
t.cursorX = math.floor(x0)
t.cursorY = math.floor(y0)
end
function t.getCursorPos() return t.cursorX, t.cursorY end
function t.setCursorBlink(b) t.cursorBlink = not not b end
function t.getCursorBlink() return t.cursorBlink end
function t.setTextColor(c) t.textColor = normalize_color(c) end
t.setTextColour = t.setTextColor
function t.getTextColor() return t.textColor end
t.getTextColour = t.getTextColor
function t.setBackgroundColor(c) t.bgColor = normalize_color(c) end
t.setBackgroundColour = t.setBackgroundColor
function t.getBackgroundColor() return t.bgColor end
t.getBackgroundColour = t.getBackgroundColor
function t.isColor()
return term.native().isColor()
end
t.isColour = t.isColor
-- Palette passthrough: store locally; renderer can apply
function t.setPaletteColor(col, r, g, b)
if type(r) == "number" and g and b then
t._palette[col] = { r, g, b }
elseif type(r) == "number" then
-- assume 0xRRGGBB integer (no bitops)
local v = r
local R8 = math.floor(v / 65536) % 256
local G8 = math.floor(v / 256) % 256
local B8 = v % 256
t._palette[col] = { R8 / 255, G8 / 255, B8 / 255 }
end
end
t.setPaletteColour = t.setPaletteColor
function t.getPaletteColor(col)
local p = t._palette[col]
if p then return p[1], p[2], p[3] end
-- base always returns numbers; fall back to native
return term.native().getPaletteColour(col)
end
t.getPaletteColour = t.getPaletteColor
-- write/blit: mutate buffer with clipping; let cursor run past width
function t.write(str)
local w = t.w
local h = t.h
if t.isFullscreen then
local sw,sh = term.getSize()
w = sw
h = sh-2
end
str = tostring(str)
local y0 = t.cursorY
for i = 1, #str do
local x = t.cursorX + i - 1
if x >= 1 and x <= w and y0 >= 1 and y0 <= h then
init_col(x)
if not t.buffer[x][y0] then t.buffer[x][y0] = { char = " ", tc = t.textColor, bc = t.bgColor } end
local cell = t.buffer[x][y0]
cell.char = str:sub(i, i)
cell.tc, cell.bc = t.textColor, t.bgColor
end
end
t.cursorX = t.cursorX + #str
end
function t.blit(text, textColors, bgColors)
if type(text) ~= "string" then error("bad argument #1 (expected string)", 2) end
if textColors and type(textColors) ~= "string" then error("bad argument #2 (expected string)", 2) end
if bgColors and type(bgColors) ~= "string" then error("bad argument #3 (expected string)", 2) end
if textColors and #textColors ~= #text then error("Arguments must be the same length", 2) end
if bgColors and #bgColors ~= #text then error("Arguments must be the same length", 2) end
local w = t.w
local h = t.h
if t.isFullscreen then
local sw,sh = term.getSize()
w = sw
h = sh-2
end
textColors = textColors and textColors:lower() or nil
bgColors = bgColors and bgColors:lower() or nil
local y0 = t.cursorY
local n = #text
for i = 1, n do
local x = t.cursorX + i - 1
if x >= 1 and x <= w and y0 >= 1 and y0 <= h then
init_col(x)
local ch = text:sub(i, i)
local tch = textColors and textColors:sub(i, i) or nil
local bch = bgColors and bgColors:sub(i, i) or nil
local tc = tch and hex_to_color[tch] or t.textColor
local bc = bch and hex_to_color[bch] or t.bgColor
local cell = t.buffer[x][y0] or { char = " ", tc = t.textColor, bc = t.bgColor }
cell.char, cell.tc, cell.bc = ch, tc, bc
end
end
t.cursorX = t.cursorX + n
end
-- scroll: supports positive (up) and negative (down)
function t.scroll(n)
local w = t.w
local h = t.h
if t.isFullscreen then
local sw,sh = term.getSize()
w = sw
h = sh-2
end
n = math.floor(n or 1)
if n == 0 then return end
local absn = math.abs(n)
if absn >= h then
-- clear all rows to new empty lines with current colors
for xi = 1, w do
init_col(xi)
for yy = 1, h do
local cell = t.buffer[xi][yy] or { char = " ", tc = t.textColor, bc = t.bgColor }
cell.char, cell.tc, cell.bc = " ", t.textColor, t.bgColor
end
end
return
end
if n > 0 then
-- move content up
for xi = 1, w do
init_col(xi)
for yy = 1, h - n do
if not t.buffer[xi][yy] then t.buffer[xi][yy] = { char = " ", tc = t.textColor, bc = t.bgColor } end
local dst, src = t.buffer[xi][yy], (t.buffer[xi][yy + n] or { char = " ", tc = t.textColor, bc = t.bgColor })
dst.char, dst.tc, dst.bc = src.char, src.tc, src.bc
end
for yy = h - n + 1, h do
local cell = t.buffer[xi][yy] or { char = " ", tc = t.textColor, bc = t.bgColor }
cell.char, cell.tc, cell.bc = " ", t.textColor, t.bgColor
end
end
else
-- n < 0 : move content down
local k = -n
for xi = 1, w do
init_col(xi)
for yy = h, k + 1, -1 do
local dst, src = t.buffer[xi][yy], t.buffer[xi][yy - k]
dst.char, dst.tc, dst.bc = src.char, src.tc, src.bc
end
for yy = 1, k do
local cell = t.buffer[xi][yy]
cell.char, cell.tc, cell.bc = " ", t.textColor, t.bgColor
end
end
end
end
-- input hooks (no-op; your UI can override)
function t.clicked(xc, yc, button) end
function t.released(xc, yc, button) end
function t.dragged(xc, yc, button) end
function t.scrolled(dir, xc, yc) end
function t.char(ch) end
function t.key(key, is_held) end
function t.key_up(key) end
function t.resized(w,h) end
function t.closeRequested() t.closing = true end
function t.close()
t.closing = true
end
-- ---- Compatibility shims with base window (no rendering inside) ----
function t.getPosition() return t.x, t.y end
function t.reposition(nx, ny, nw, nh, _new_parent)
nw = math.floor(nw + 0.5)
nh = math.floor(nh + 0.5)
nx = math.floor(nx + 0.5)
ny = math.floor(ny + 0.5)
if type(nx) ~= "number" or type(ny) ~= "number" then error("bad position", 2) end
t.x, t.y = nx, ny
if nw and nh then
if type(nw) ~= "number" or type(nh) ~= "number" then error("bad size", 2) end
local newbuf = {}
for xi = 1, nw do
newbuf[xi] = {}
for yy = 1, nh do
local from =
(t.buffer[xi] and t.buffer[xi][yy]) and t.buffer[xi][yy]
or { char = " ", tc = t.textColor, bc = t.bgColor }
newbuf[xi][yy] = { char = from.char, tc = from.tc, bc = from.bc }
end
end
t.buffer, t.w, t.h = newbuf, nw, nh
end
end
function t.redraw() end -- renderer handles this elsewhere
function t.setVisible(_) end
function t.isVisible() return true end
function t.restoreCursor() end
-- initialize
t.clear()
return t
end
return lib

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@@ -1,27 +1,36 @@
local apps = {}
local windows = loadfile("/libs/windows.lua")()
local containers = loadfile("/libs/containers.lua")()
local focusedapp = nil
local home_button = "[------]"
local launcherappid = "com.ruffles.launcher"
local launcherapp = nil
_G.app = {}
function _G.app.focusapp(pid)
print("focusing "..pid)
if focusedapp ~= nil and focusedapp.win ~= nil then
focusedapp.win.setVisible(false)
end
focusedapp = apps[pid]
print(focusedapp)
if focusedapp ~= nil and focusedapp.win ~= nil then
focusedapp.win.setVisible(true)
end
function _G.app.getApps()
local out = {}
for _,f in ipairs(fs.list("/apps-meta")) do
if fs.exists(fs.combine("/apps-meta",f)) then
print(f)
local file = fs.open(fs.combine("/apps-meta",f),"r")
if file then
out[#out+1] = textutils.unserialise(file.readAll())
file.close()
end
end
function _G.app.launch(id)
end
return out
end
function _G.app.launch(id,perms)
local w,h = term.getSize()
if not fs.exists(fs.combine("/apps",id)) then return false,"App Not Found" end
local win = window.create(term.native(),1,2,w,h-2,false)
print("loading "..id)
local env = containers.getENV(fs.combine("/apps",id),true, win)
local appobj = {win=win,co=nil,id=id,title=""}
local win = windows.create(id,w,h-2,1,2)
local env = containers.getENV(fs.combine("/apps",id), win, perms)
local appobj = {win=win,co=nil,id=id,title=id}
function env.setAppTitle(str) appobj.title=str end
print("loaded "..id)
appobj.co = coroutine.create(function () containers.start(env) end)
local pid = -1
for k=1,#apps+1 do
@@ -31,13 +40,43 @@ function _G.app.launch(id)
end
end
app.focusapp(pid)
return pid
end
local function render()
while true do
local w,h = term.getSize()
if focusedapp and focusedapp.win then
local window = focusedapp.win
for cy = 1, window.h do
term.setCursorPos(window.x, window.y + cy - 1)
local line, fg, bg = "", "", ""
for cx = 1, window.w do
if window.buffer[cx] then
local cell = window.buffer[cx][cy]
if cell then
line = line .. cell.char
fg = fg .. ("0123456789abcdef"):sub(math.log(cell.tc, 2) + 1, math.log(cell.tc, 2) + 1)
bg = bg .. ("0123456789abcdef"):sub(math.log(cell.bc, 2) + 1, math.log(cell.bc, 2) + 1)
else
line = line .. " "
fg = fg .. "0"
bg = bg .. "f"
end
else
line = line .. " "
fg = fg .. "0"
bg = bg .. "f"
end
end
term.blit(line, fg, bg)
end
end
term.setCursorPos(1,1)
term.setBackgroundColor(colors.black)
if focusedapp then
term.setBackgroundColor(focusedapp.win.getBackgroundColour())
end
term.clearLine()
term.write(os.date("%I:%M %p"))
local candidate = network.getCandidate()
@@ -47,17 +86,43 @@ local function render()
end
term.setCursorPos(w-right:len()+1,1)
term.write(right)
sleep()
term.setCursorPos((w/2)-(home_button:len()/2)+1,h)
term.write(home_button)
term.setCursorPos(1,h)
if focusedapp then
local window = focusedapp.win
if window then
term.setCursorPos(window.cursorX,window.cursorY)
term.setCursorBlink(window.cursorBlink)
else
term.setCursorBlink(false)
end
end
sleep(1/20)
end
end
local function process()
while true do
local event = {os.pullEvent()}
if event[1] == "mouse_click" then
local w,h = term.getSize()
if event[2] == 1 and event[3] >= (w/2)-(home_button:len()/2)+1 and event[3] <= (w/2)-(home_button:len()/2)+home_button:len() and event[4] == h then
app.focusapp(launcherapp)
end
event[4] = event[4]-1
elseif event[1] == "mouse_up" then
event[4] = event[4]-1
elseif event[1] == "mouse_drag" then
event[4] = event[4]-1
elseif event[1] == "mouse_scroll" then
event[4] = event[4]-1
end
if focusedapp then
if focusedapp.event then
local success, content = coroutine.resume(focusedapp.co,table.unpack(focusedapp.event))
if success then
-- print(focusedapp.title,focusedapp.filter)
focusedapp.event = nil
focusedapp.filter = content
else
@@ -73,13 +138,13 @@ local function process()
end
end
for k,v in pairs(apps) do
if v.filter == nil or v.filter == event[1] and v.event == nil and not v == focusedapp then
if v.filter == nil or v.filter == event[1] and v.event == nil and v ~= focusedapp then
v.event = event
end
end
end
end
print("launching test..")
app.launch("test")
print("launched")
print("launching launcher app..")
launcherapp = app.launch(launcherappid,{http=true,app=true,repo=true,network=true})
print("launched launcher app")
parallel.waitForAny(process,render,network.run)

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@@ -0,0 +1,29 @@
local basalt = require("globals.basalt")
-- Get the main frame (your window)
local count = 0
local main = basalt.getMainFrame()
main:setBackground(colors.black)
local w,h = term.getSize()
main:addLabel({
x = w/2-(7/2)+1,
y = 2,
text = "Welcome!",
foreground = colors.yellow
})
local countLabel = main:addLabel({
x = w/2-(7/2)+1,
y = 5,
text = "0",
foreground = colors.white
})
local button = main:addButton({
x = w/2-(7/2)+1,
y = 10,
text = "Click Me!",
foreground = colors.white
}):center():onClick(function () count = count + 1 countLabel:setText(tostring(count)) end)
basalt.run()