116 lines
4.6 KiB
Lua
116 lines
4.6 KiB
Lua
local threading = require("libs.threading")
|
|
local dragging = nil
|
|
local resizing = false
|
|
local offsetX, offsetY = 0, 0
|
|
local key = {}
|
|
local function bringtofront(indx)
|
|
local win = _G.windows[indx]
|
|
if win.alwaysOnTop or win.alwaysBelow then return end
|
|
_G.windows[indx] = nil
|
|
local temp = {}
|
|
local top = {}
|
|
local bottom = {}
|
|
for _, i in pairs(_G.windows) do
|
|
if i.alwaysOnTop then
|
|
top[#top + 1] = i
|
|
elseif i.alwaysBelow then
|
|
temp[#temp + 1] = i
|
|
else
|
|
bottom[#bottom + 1] = i
|
|
end
|
|
end
|
|
temp[#temp + 1] = win
|
|
_G.windows = bottom
|
|
for _, i in pairs(temp) do
|
|
_G.windows[#_G.windows + 1] = i
|
|
end
|
|
for _, i in pairs(top) do
|
|
_G.windows[#_G.windows + 1] = i
|
|
end
|
|
end
|
|
while true do
|
|
local data = { os.pullEvent() }
|
|
if data[1] == "mouse_click" then
|
|
for indx = #_G.windows, 1, -1 do
|
|
local win = _G.windows[indx]
|
|
if data[4] == 1 then
|
|
break
|
|
elseif win.x+win.w-1 == data[3] and win.y+win.h-1 == data[4] and win.decorations and win.resizable then
|
|
dragging = win
|
|
resizing = true
|
|
bringtofront(indx)
|
|
elseif ((win.y - 1 == data[4] and win.x + 1 <= data[3] and win.x + win.w >= data[3] and data[2] == 1 and win.decorations) or (win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] and key[keys["leftAlt"]] and win.draggable)) then
|
|
dragging = win
|
|
offsetX = win.x - data[3]
|
|
offsetY = win.y - data[4]
|
|
bringtofront(indx)
|
|
break
|
|
elseif win.y - 1 == data[4] and win.x == data[3] and win.decorations then
|
|
threading.addThread(function() win.closeRequested() end)
|
|
bringtofront(indx)
|
|
break
|
|
elseif win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
|
|
threading.addThread(function() win.clicked(data[3] - win.x + 1, data[4] - win.y + 1, data[2]) end)
|
|
bringtofront(indx)
|
|
break
|
|
end
|
|
end
|
|
elseif data[1] == "mouse_drag" then
|
|
if data[2] == 1 and dragging then
|
|
if resizing then
|
|
dragging.w = math.max(data[3] - dragging.x + 1,dragging.min_w)
|
|
dragging.h = math.max(data[4] - dragging.y + 1,dragging.min_h)
|
|
threading.addThread(function()dragging.resized(dragging.w,dragging.h)end)
|
|
else
|
|
dragging.x = data[3] + offsetX
|
|
dragging.y = math.max(data[4],2) + offsetY
|
|
end
|
|
else
|
|
for indx = #_G.windows, 1, -1 do
|
|
local win = _G.windows[indx]
|
|
if win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
|
|
threading.addThread(function() win.dragged(data[3] - win.x + 1, data[4] - win.y + 1, data[2]) end)
|
|
bringtofront(indx)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
elseif data[1] == "mouse_up" then
|
|
if data[2] == 1 and dragging then
|
|
dragging = nil
|
|
resizing = false
|
|
else
|
|
for indx = #_G.windows, 1, -1 do
|
|
local win = _G.windows[indx]
|
|
if win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
|
|
threading.addThread(function() win.released(data[3] - win.x + 1, data[4] - win.y + 1, data[2]) end)
|
|
bringtofront(indx)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
elseif data[1] == "mouse_scroll" then
|
|
for indx = #_G.windows, 1, -1 do
|
|
local win = _G.windows[indx]
|
|
if win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] then
|
|
threading.addThread(function() win.scrolled(data[2], data[3] - win.x + 1, data[4] - win.y + 1) end)
|
|
break
|
|
end
|
|
end
|
|
elseif data[1] == "key" then
|
|
key[data[2]] = true
|
|
if _G.windows[#_G.windows] then
|
|
threading.addThread(function() _G.windows[#_G.windows].key(data[2], data[3]) end)
|
|
end
|
|
elseif data[1] == "char" then
|
|
if _G.windows[#_G.windows] then
|
|
threading.addThread(function() _G.windows[#_G.windows].char(data[2]) end)
|
|
end
|
|
elseif data[1] == "key_up" then
|
|
key[data[2]] = false
|
|
if _G.windows[#_G.windows] then
|
|
threading.addThread(function() _G.windows[#_G.windows].key_up(data[2]) end)
|
|
end
|
|
end
|
|
end
|