alot of stuff
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@@ -1,6 +1,8 @@
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local threading = require("libs.threading")
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local dragging = nil
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local resizing = false
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local offsetX, offsetY = 0, 0
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local key = {}
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local function bringtofront(indx)
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local win = _G.windows[indx]
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if win.alwaysOnTop or win.alwaysBelow then return end
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@@ -31,7 +33,13 @@ while true do
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if data[1] == "mouse_click" then
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for indx = #_G.windows, 1, -1 do
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local win = _G.windows[indx]
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if win.y - 1 == data[4] and win.x + 1 <= data[3] and win.x + win.w >= data[3] and data[2] == 1 and win.decorations then
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if data[4] == 1 then
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break
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elseif win.x+win.w-1 == data[3] and win.y+win.h-1 == data[4] and win.decorations and win.resizable then
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dragging = win
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resizing = true
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bringtofront(indx)
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elseif ((win.y - 1 == data[4] and win.x + 1 <= data[3] and win.x + win.w >= data[3] and data[2] == 1 and win.decorations) or (win.y <= data[4] and win.x <= data[3] and win.y + win.h > data[4] and win.x + win.w > data[3] and key[keys["leftAlt"] and win.draggable])) then
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dragging = win
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offsetX = win.x - data[3]
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offsetY = win.y - data[4]
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@@ -49,8 +57,14 @@ while true do
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end
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elseif data[1] == "mouse_drag" then
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if data[2] == 1 and dragging then
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dragging.x = data[3] + offsetX
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dragging.y = data[4] + offsetY
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if resizing then
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dragging.w = math.max(data[3] - dragging.x + 1,dragging.min_w)
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dragging.h = math.max(data[4] - dragging.y + 1,dragging.min_h)
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threading.addThread(function()dragging.resized(dragging.w,dragging.h)end)
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else
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dragging.x = data[3] + offsetX
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dragging.y = data[4] + offsetY
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end
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else
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for indx = #_G.windows, 1, -1 do
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local win = _G.windows[indx]
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@@ -64,6 +78,7 @@ while true do
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elseif data[1] == "mouse_up" then
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if data[2] == 1 and dragging then
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dragging = nil
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resizing = false
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else
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for indx = #_G.windows, 1, -1 do
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local win = _G.windows[indx]
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@@ -83,6 +98,7 @@ while true do
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end
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end
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elseif data[1] == "key" then
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key[data[2]] = true
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if _G.windows[#_G.windows] then
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threading.addThread(function() _G.windows[#_G.windows].key(data[2], data[3]) end)
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end
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@@ -91,6 +107,7 @@ while true do
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threading.addThread(function() _G.windows[#_G.windows].char(data[2]) end)
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end
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elseif data[1] == "key_up" then
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key[data[2]] = false
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if _G.windows[#_G.windows] then
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threading.addThread(function() _G.windows[#_G.windows].key_up(data[2]) end)
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end
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