Update lua-minify.lua
This commit is contained in:
195
lua-minify.lua
195
lua-minify.lua
@@ -153,7 +153,200 @@ local HexDigits = lookupify{'0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
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'A', 'a', 'B', 'b', 'C', 'c', 'D', 'd', 'E', 'e', 'F', 'f'}
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local Symbols = lookupify{'+', '-', '*', '/', '^', '%', ',', '{', '}', '[', ']', '(', ')', ';', '#'}
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local Scope = require'Scope'
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local Scope = {
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new = function(self, parent)
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local s = {
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Parent = parent,
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Locals = { },
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Globals = { },
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oldLocalNamesMap = { },
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oldGlobalNamesMap = { },
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Children = { },
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}
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if parent then
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table.insert(parent.Children, s)
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end
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return setmetatable(s, { __index = self })
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end,
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AddLocal = function(self, v)
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table.insert(self.Locals, v)
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end,
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AddGlobal = function(self, v)
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table.insert(self.Globals, v)
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end,
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CreateLocal = function(self, name)
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local v
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v = self:GetLocal(name)
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if v then return v end
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v = { }
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v.Scope = self
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v.Name = name
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v.IsGlobal = false
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v.CanRename = true
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v.References = 1
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self:AddLocal(v)
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return v
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end,
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GetLocal = function(self, name)
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for k, var in pairs(self.Locals) do
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if var.Name == name then return var end
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end
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if self.Parent then
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return self.Parent:GetLocal(name)
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end
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end,
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GetOldLocal = function(self, name)
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if self.oldLocalNamesMap[name] then
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return self.oldLocalNamesMap[name]
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end
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return self:GetLocal(name)
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end,
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mapLocal = function(self, name, var)
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self.oldLocalNamesMap[name] = var
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end,
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GetOldGlobal = function(self, name)
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if self.oldGlobalNamesMap[name] then
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return self.oldGlobalNamesMap[name]
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end
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return self:GetGlobal(name)
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end,
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mapGlobal = function(self, name, var)
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self.oldGlobalNamesMap[name] = var
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end,
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GetOldVariable = function(self, name)
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return self:GetOldLocal(name) or self:GetOldGlobal(name)
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end,
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RenameLocal = function(self, oldName, newName)
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oldName = type(oldName) == 'string' and oldName or oldName.Name
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local found = false
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local var = self:GetLocal(oldName)
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if var then
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var.Name = newName
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self:mapLocal(oldName, var)
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found = true
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end
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if not found and self.Parent then
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self.Parent:RenameLocal(oldName, newName)
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end
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end,
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RenameGlobal = function(self, oldName, newName)
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oldName = type(oldName) == 'string' and oldName or oldName.Name
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local found = false
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local var = self:GetGlobal(oldName)
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if var then
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var.Name = newName
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self:mapGlobal(oldName, var)
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found = true
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end
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if not found and self.Parent then
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self.Parent:RenameGlobal(oldName, newName)
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end
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end,
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RenameVariable = function(self, oldName, newName)
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oldName = type(oldName) == 'string' and oldName or oldName.Name
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if self:GetLocal(oldName) then
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self:RenameLocal(oldName, newName)
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else
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self:RenameGlobal(oldName, newName)
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end
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end,
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GetAllVariables = function(self)
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local ret = self:getVars(true) -- down
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for k, v in pairs(self:getVars(false)) do -- up
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table.insert(ret, v)
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end
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return ret
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end,
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getVars = function(self, top)
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local ret = { }
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if top then
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for k, v in pairs(self.Children) do
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for k2, v2 in pairs(v:getVars(true)) do
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table.insert(ret, v2)
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end
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end
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else
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for k, v in pairs(self.Locals) do
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table.insert(ret, v)
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end
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for k, v in pairs(self.Globals) do
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table.insert(ret, v)
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end
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if self.Parent then
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for k, v in pairs(self.Parent:getVars(false)) do
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table.insert(ret, v)
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end
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end
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end
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return ret
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end,
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CreateGlobal = function(self, name)
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local v
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v = self:GetGlobal(name)
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if v then return v end
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v = { }
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v.Scope = self
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v.Name = name
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v.IsGlobal = true
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v.CanRename = true
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v.References = 1
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self:AddGlobal(v)
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return v
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end,
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GetGlobal = function(self, name)
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for k, v in pairs(self.Globals) do
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if v.Name == name then return v end
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end
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if self.Parent then
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return self.Parent:GetGlobal(name)
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end
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end,
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GetVariable = function(self, name)
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return self:GetLocal(name) or self:GetGlobal(name)
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end,
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ObfuscateLocals = function(self, recommendedMaxLength, validNameChars)
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recommendedMaxLength = recommendedMaxLength or 7
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local chars = validNameChars or "QWERTYUIOPASDFGHJKLZXCVBNMqwertyuioplkjhgfdsazxcvbnm_"
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local chars2 = validNameChars or "QWERTYUIOPASDFGHJKLZXCVBNMqwertyuioplkjhgfdsazxcvbnm_1234567890"
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for _, var in pairs(self.Locals) do
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local id = ""
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local tries = 0
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repeat
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local n = math.random(1, #chars)
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id = id .. chars:sub(n, n)
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for i = 1, math.random(0, tries > 5 and 30 or recommendedMaxLength) do
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local n = math.random(1, #chars2)
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id = id .. chars2:sub(n, n)
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end
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tries = tries + 1
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until not self:GetVariable(id)
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self:RenameLocal(var.Name, id)
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end
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end,
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}
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local Keywords = lookupify{
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'and', 'break', 'do', 'else', 'elseif',
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